Wednesday, 9 April 2014

Max Stirner - Nihilism + Anarchism

Max Stirner

Johann Kaspar Schmidt (October 25, 1806 – June 26, 1856), better known as Max Stirner, was a German philosopher. He is often seen as one of the forerunners of nihilismexistentialismpostmodernism, and anarchismspecially of individualist anarchism. 

Stirner's main work is The Ego and Its Own, also known as The Ego and His Own (Der Einzige und sein Eigentum in German, which translates literally as The Unique One and His Property).


Egoism

Stirner argues that the concept of the self is something impossible to fully comprehend; a so-called 'creative nothing' he described as an "end-point of language".

Individual self-realization rests on each individual's desire to fulfill their egoism. The difference between an unwilling and a willing egoist.

However, he may be understood as a rational egoist in the sense that he considered it irrational not to act in one's self-interest. 

Only when one realizes that all sacred truths such as lawrightmorality,religion etc., are nothing other than artificial concepts, and not to be obeyed, can one act freely.

To Stirner power is the method of egoism. It is the only justified method of gaining 'property'.

Anarchism


Stirner proposes that most commonly accepted social institutions – including the notion of Stateproperty as a rightnatural rights in general, and the very notion of society – were mere illusions or ghosts in the mind, saying of society that "the individuals are its reality." Stirner wants to "abolish not only the state but also society as an institution responsible for its members."

Pete Fraser Chief Examiner of OCR

Pete Fraser Chief Examiner of OCR

digital technology refers to hardware, software and online technology, so the cameras, the computers, the packages you used and the programs online that you have worked with. It is worth considering how all this inter-links.

post-production would actually fall under digital technology as well, so if that comes up it would probably represent an expansion of points you'd make in one section of digital technology. It is really about everything you do after constructing the raw materials for your production; so once you have taken photos and written text, how do you manipulate it all in photoshop or desktop publishing for a print product or once you have shot your video, what do you do to it in editing.

research refers to looking at real media and audiences to inform your thinking about a media production and also how you record all that research; planning refers to all the creative and logistical thinking and all the organisation that goes on in putting the production together so that everything works and again gives you the chance to write about how you kept records of it.

Creativity is the hardest one in many ways because it involves thinking about what the creative process might mean. Wikipedia describes it as "a mental process involving the discovery of newideas or concepts, or new associations of the existing ideas or concepts, fueled by the process of either conscious or unconscious insight." For your projects it might involve considering where ideas came from, how you worked collaboratively to share ideas, how you changed things or even how you used tools like the programs to achieve something imaginative.

Use of real media conventions involves consideration of other texts that you looked at and how skilfully you were able to weave their conventions into your work or ways in which you might have challenged them.

You will notice that most of the above were areas that you covered in the evaluation task at the end of each of your productions. This time, you are putting together ideas from evaluations and standing a bit further back to look across your production work and reflecting on how you developed across the course. You should feel free to acknowledge weaknesses and to reflect upon how you learned from them and how you overcame problems. It is not a place to be defensive about your work but to really reflect on it!


paragraph 1 should be an introduction which explains which projects you did. It can be quite short.

paragraph 2 should pick up the skill area and perhaps suggest something about your starting point with it- what skills did you have already and how were these illustrated. use an example.

paragraph 3 should talk through your use of that skill in early projects and what you learned and developed through these. again there should be examples to support all that you say.

paragraph 4 should go on to demonstrate how the skill developed in later projects, again backed by examples, and reflecting back on how this represents moves forward for you from your early position.

paragraph 5 short conclusion

only half an hour and you need to range across all your work